![]() ![]() For the problematic shoulder, I had to delete the “bridge” faces so that the two entrances of the cave would become one. An example of such a cave in is the hole in the shoulder, which also introduced donut-hole type topology (these are somewhat common when using Poisson reconstruction for creating watertight meshes). Smooth brush is also important, not only for smoothing rough and jagged surfaces, but also for straightening out “cave ins”. Then I used different sculpt brushes to repair the geometry. I mainly used mesh sculpt: First I masked the troubled faces, like the dent on the head. If you want to capture your model in a T-pose, let her support her arms on broomsticks that you later remove in your 3D software.įinally, I’ll show you what kind of artifacts you can expect in 3D scans, and what you can do to remove them.īelow left is the 3D model exported fresh out of the 3D scanning software, and on the right is the same model fixed using Blender. NOTE: 3D scans with Kinect 1 are not suitable for closeup, since the sensor isn’t accurate enough to capture facial features properly. ![]() There are other commercial Kinect 3D scanning software besides Skanect with similar or higher price tags: KScan3D, ReconstructMe, Artec Studio, and FabliTec. Alternatively, instead of Kinect you could use a still camera and 123D Catch: ![]()
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